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Fallout 76 1.47 patch notes | Steel Dawn update

Bethesda has pulled a fast one on Fallout 76 fans by releasing the newest DLC ahead of schedule. That'southward right, the Steel Dawn update has arrived, and it's available for download now on PS4, Xbox Ane, and PC. Equally usual, latest patch notes for update ane.47 spell out all of the newest bug fixes and added content. Keep reading to discover out what's new in Steel Dawn.

What's new in the Fallout 76 Steel Dawn update?

What's new in the Fallout 76 Steel Dawn update?

The latest Fallout 76 update version ane.47 introduces the Steel Dawn questline. The full update version number is 1.five.0.19, and it'due south a hefty download of between eight and 16GB depending on your platform of selection.

The biggest change with this update is, naturally, Steel Dawn. The kickoff chapter of the new story expansion is at present bachelor, which is well ahead of the expected release date. Equally promised, information technology offers new rewards, locations, and characters to meet. All of this content is based around the ever-popular Brotherhood of Steel, a archetype fan favorite.

Fallout 76 update one.47 notably introduces new C.A.Thou.P. Shelters, updated Daily Ops, and lower prices on package items in the shop. It besides shakes up hunger and thirst, two mechanics that drew ire from players. All negative effects from hunger and thirst are now gone, replaced by buffs based on how well fed or hydrated your character is.

Set up for the full scoop? Hither's the list of Fallout 76 Steel Dawn update patch notes as provided past the developers at Bethesda.

Fallout 76 i.47 | Steel Dawn update patch notes

Fallout 76 version 1.47 - Steel Dawn update patch notes

New Steel Dawn Questline

The Alliance of Steel has returned to Appalachia on a mission to reclaim the region for humanity, to preserve whatsoever tech they tin can detect, and to find out what befell Paladin Taggerdy and her coiffure. Starting today, you can begin your journeying with the Alliance of Steel and work toward a brighter futurity for Appalachia in the all-new Steel Dawn questline.

  • Complete New Quests: Meet the new Brotherhood arrivals and begin your journey through the Steel Dawn questline past heading to Fort Atlas (formerly ATLAS Observatory) in the Cruel Separate region of Appalachia.
    • Your level 20+ characters tin can brainstorm the Steel Dawn quests immediately, even if y'all oasis't completed any prior Fallout 76 quest content.
    • When y'all log in with an eligible character, a quest called "Welcome to the Neighborhood" will prompt you to visit Fort Atlas.
    • Please notation: You lot can now Fast Travel to Fort Atlas for free. However, if you had already discovered ATLAS Observatory before to today's update, its icon will no longer be visible on your Map. Y'all will need to revisit the expanse to detect Fort Atlas, which volition cause its Map marker to announced.
  • Meet New Faces: Get acquainted with new characters, like Paladin Rahmani, Knight Shin, Scribe Valdez, and many others who have arrived in Appalachia with the Steel Dawn Update.
  • Explore New locations: Nosotros've added several new locations and updated a number of existing ones that you lot'll delve into during your journey with the Brotherhood.
  • Prepare with New Rewards: Progress through the Steel Dawn questline and complete Daily Ops to earn a host of cosmetic, C.A.M.P., and item rewards, including the following new weapons and armor straight from the Alliance arsenal:
    • Crusader Pistol
    • Plasma Cutter
    • Hellstorm Missile Launcher
    • Brotherhood Recon Armor
    • You tin can purchase a variety of mods for these new items from Regs in Vault 79 using Gold Bullion, including mods that tin alter each weapon to deal diverse types of elemental damage.
  • Main Bill of fare Updates: The Alliance has taken over the game's Master Menu with an all-new background video and music.

C.A.M.P. Shelters

Head hugger-mugger with C.A.M.P. Shelters, which are instanced interiors that you can add to your C.A.1000.P. and customize to flex your creativity as a builder.

  • We've added a cursory new quest, called "Home Expansion," to the game that all players must complete in gild to gain access to the C.A.M.P. Shelters feature.
    • Brainstorm the "Home Expansion" quest by reading a Shelters Claim Eye poster in Railroad train Stations throughout Appalachia. Or, find your manner inside the Claim Center past locating a cardinal in the northern Forest region.
  • With today'south update, we're introducing our start three C.A.M.P. Shelters, which each offer a different sized space to build in, and feature their own layouts and styles.
    • Vault Utility Room: Subsequently completing the "Habitation Expansion" quest, all players can merits the Vault Utility Room for gratuitous in the Atomic Store.
  • Please Notation: Since we decided to release Steel Dawn early, only the Vault Utility Room will be available on November 24. The Vault Anteroom and Atrium described below will go far at a later engagement.
    • Vault Lobby: Fallout 1st Members can claim this medium-sized Shelter this month in the Fallout 1st section of the Atomic Store. In the future, it will be available to all players for Atoms.
    • Vault Atrium: The largest of our first 3 Shelters, the Vault Atrium can exist purchased using Atoms.
  • Once you've claimed a C.A.M.P. Shelter, you can admission its interior by building the associated Shelter Entrance in your C.A.Grand.P.
    • Your C.A.Thousand.P. can incorporate one of each type of Shelter that you ain, and y'all tin build multiple Entrances to the same Shelter.
    • Discover your available Shelter Entrances by scrolling to the new "Shelters" category in the C.A.G.P. Build Bill of fare. Select the Entrance y'all'd like to build, and so head inside.
  • Every Shelter has its own build budget that is split from your main C.A.1000.P., as well as any other Shelters y'all've built.
    • Your Shelter interiors will be saved as yous build, then you won't lose anything if yous relocate your C.A.M.P., motion your Shelter Entrances, or if your Entrances get destroyed.
    • Since they are instanced, Shelters are able to offer sizable build budgets. Currently, each of our outset three Shelters have larger budgets than your main C.A.K.P.
  • Nosotros've relaxed certain build restrictions inside Shelters by introducing a "Toggle Snapping" option that you can plough off to place objects anywhere y'all'd like, or turn on to snap objects to each other or the build grid.
    • Additionally, use the Shelter Command Panel inside of each C.A.K.P. Shelter to quickly scrap or repair everything you lot've congenital so far.

Blueprint Updates

Dynamic Bundle Pricing

  • Please Note: Since we decided to release Steel Dawn early, Dynamic Bundles volition not be bachelor until our original patch date of Dec i.
  • A common suggestion we've received from Atomic Shop aficionados has been to reduce bundle prices for players who already own some of the items they contain. With today's update, we've added pricing tech that volition do but that.
    • Going forward, if you lot own one or more items in a bundle, its Cantlet toll will automatically reduce appropriately. The more items you already have, the lower your adjusted cost.
    • Bundles that accept been adjusted this mode volition now display your price vs. the original price.
    • Items you already own will exist marked in each Bundle's clarification.
  • We've also added a new "Bundles" category to the left-hand side of the Atomic Shop menu so that you lot can more than easily find all of the bundles that are currently bachelor without having to chase for them on multiple pages.

Additional Atomic Shop Updates

  • Backpack Flair: Add even more personality to your characters with Haversack Flair! We've added two Haversack Flair slots to the modify menu for Backpacks that y'all can utilise to add cosmetic Flair.
    • Going forward, keep an center out for unlike Backpack Flairs that you can unlock in the Diminutive Shop, claim from Flavour Scoreboards, or earn as rewards in-game.
    • Backpacks you lot crafted prior to the Steel Dawn Update will not have Backpack Flair mod slots. Craft new versions of your Backpacks to cause the Haversack Flair slots to announced.
    • Please Note: While the Backpack Flair system is alive as of November 24, Flairs themselves are non even so available. We will permit you know equally soon equally nosotros add them on a later engagement.
  • Fallout 1st: Items that have special discounts for Fallout 1st Members volition now appear in the Fallout 1st section of the Atomic Store while they are on sale.
    • These items will at present also display a Fallout 1st icon, both in the Fallout 1st category and in their appropriate sub categories in the Atomic Shop.
  • Lunchboxes: In addition to earning Lunchbox rewards from a Season Scoreboard, or ownership them with Gold Bullion in-game, y'all can now purchase them for Atoms in the Atomic Shop.
    • Please Note: Since we decided to release Steel Dawn early, Lunchboxes will non be available in the Shop until our original patch appointment of December 1.
    • Lunchbox buff descriptions and the chances to receive each buff take been added to the "Lunchboxes" section of the Help Carte du jour.

Daily Ops

  • New Items: Nosotros've added a number of new rare rewards that you can earn by completing Daily Ops. They include Plans to craft Brotherhood Recon Armor, the Crusader Pistol, Plasma Cutter, and Hellstorm Missile Launcher.
  • Programme Rewards: Say adieu to duplicate Plans! Not-tradeable item Plans that can be awarded past Daily Ops, like the War Glaive Plan, will no longer continue to drib every bit rewards after y'all've learned them.
  • Mutations and Enemies: To help go on Daily Ops feeling fresh each day, we've fabricated an adjustment to forbid the same enemy mutation and faction from appearing 2 days in a row.

Hunger and Thirst Updates

  • We agree with feedback from the customs that our hunger and thirst mechanics could experience a little too punishing. We've decided to remove the negative effects when y'all're hungry or thirsty, and buff up the bonuses you receive when you're fed and hydrated.
  • Going forrad, your Action Points, Health, and Illness Resists volition no longer be negatively affected when yous oasis't had anything to eat or drink recently.
  • Instead, you will receive buffs that increase depending on how total your hunger and thirst meters are:
    • Hunger: Gain +15 Max HP when partially fed, upwardly to +35 Max HP, +35% Disease Resist, and +1 Strength when fully fed.
    • Thirst: Gain +xv% AP Regeneration when partially hydrated, up to +35% AP Regeneration, +35% Disease Resist, and +1 Endurance when fully hydrated.

PVP

  • Pacifist Mode: When Pacifist Mode becomes available to new characters at level 5, information technology will at present be toggled on by default.

User Interface

  • Map: Added a Fast Travel point and Map marker for Vault 51.

Problems Fixes

Allies

  • Settler Forager: Players can once over again receive Daily Quests from the Settler Forager Ally.

Fine art & Graphics

  • Animations: Human NPCs that accept both legs bedridden no longer appear to fall down and then immediately stand support. Instead, they will remain standing, but they will remain immobile until one leg is healed.
  • Power Armor:** Players' posteriors are now properly protected while wearing Enclave Ability Armor.
  • Weapons: Turbo-Fert Fertilizer Grenades no longer announced to explode twice on detonation.
  • Weapons: Charging up the Gauss Pistol and then holstering information technology no longer causes a small portion of the weapon model to disappear.

C.A.Chiliad.P. and Workshops

  • General: Grass and small plants are once again visually removed when placing Foundations and other large C.A.One thousand.P. objects on acme of them.
  • Alliance Field Station: Closed up a hole in the Field Station'southward ceiling.
  • Décor: Players can now build Powered Lawn Flamingos without having learned the base Lawn Flamingo Program.
  • Encampment Bridge: Fixed an outcome that could allow Encampment Bridge pieces to remain floating in mid-air after removing connecting pieces.
  • Encampment Fence: The Encampment Fence at present spins at its heart point when rotating the object in build mode, and its explosion visual effects also appear at its eye point when the Contend is destroyed.
  • Exploit: Traps now have a minimum distance that they can be placed from other Traps. C.A.1000.P.southward and Blueprints containing Traps that are stacked on top of each other can no longer be placed.
  • Exploit: Addressed a C.A.Thou.P. budget exploit related to Wires.
  • Exploit: Addressed an particular exploit related to Collectron Stations.
  • Rocket Rides: Tin can no longer exist placed clipping into other objects.
  • Super Reactor: Now scraps into Aluminum, Copper, and Rubber, instead of just Prophylactic.

Combat

  • Explosion Harm: Fixed an upshot that caused non-physical explosions from weapons, like Floater Grenades, to bargain less damage than intended.
  • VATS: Greatly improved the accurateness of gamble to striking percentages when using VATS.
  • VATS: Hits that successfully strike the target now deal damage correctly.
  • VATS: Stock-still an effect that could cause VATS to close when line of sight to the targeted enemy became partially obstructed.
  • VATS: Continuing to fire a Flamer or Cryolator later on closing VATS no longer stops those weapons from damaging enemies.
  • VATS: Corrected the harm dealt when firing the Tesla Rifle and uncharged Gauss Weapons in VATS.

Daily Ops

  • Contextual Ammo: Enemies in Daily Ops now correctly drop Shotgun Shells when using the Fancy Shotgun.
  • Bosses: Daily Ops Bosses no longer sometimes swap their unique weapons for weapons from nearby animal corpses.
  • Bosses: The Super Mutant Daily Ops Boss is no longer disarmed after being staggered.
  • Operation Study: Afterward achieving Paladin Tier or college, the rewards list in the Performance Report now correctly includes both of the player's legendary item rewards.
  • Vault 94: Stock-still an issue causing certain doors within Vault 94 to display a button prompt without any text.

Enemies

  • Blood Eagles: Can no longer be turned into Scorched Blood Eagles past Scorchbeasts.
  • Earle Williams: Can no longer turn into an Ash Pile or a Goo Pile on death, nor dismembered by the Bloody Mess Perk.
  • Scorchbeast Queen: No longer clips into the terrain during her strafe assault.

Items

  • Apparel: Fixed several instances where Enclave Underarmor could clip through different apparel, like the Bomber Jacket and the Pint-Sized Slasher Outift.
  • Armor: Sturdy and Heavy Metal Left Leg Armor can now drop as legendary items.
  • Armor: Players tin now correctly remove Misc. Mods from Armor pieces.
  • Armor: Surreptitious Service Armor with the Weightless legendary aspect no longer counteracts cloaking granted by the Chameleon Mutation.
  • Gamma Gun: Firing speedily no longer sometimes causes the Gamma Gun to burn more rounds than the magazine contains.
  • Gauss Minigun: The crosshair no longer persists on top of the Gauss Minigun's sights while aiming after applying the Gunner Sights mod.
  • Gauss Shotgun: Can no longer spawn with the Explosive legendary effect.
  • Heavy Weapons: The Cryolator now correctly deals cryo impairment, and the Flamer deals fire damage.
  • Mods: Weapons that have Heated Mods practical now correctly deal Fire damage.
  • Mods: The Refrigerated Backpack Mod at present reduces nutrient spoilage rates past 50% instead of 10%.
  • Mods: Weighted Armor Mods at present ignore 5 points of enemy Damage Resist in add-on to the 10% they ignored previously. This will improve situations where Weighted mods had very piddling effect on enemies who already had depression Harm Resists.
  • Pump-Action Shotgun: Increased Pump-Action Shotgun Bash damage so that it is in line with Rifles and other Shotguns.
  • Recipes: The Radstag Redemption, Mirelurk Boil, and Headhunters Headcheese Recipe Notes at present correctly unlock the power to craft those items.
  • Thrown Weapons: The following weapons at present deal the right damage types, and they are properly enhanced by the Sabotage Expert Perk Card:
    • Cryogenic Grenade
    • Cryo Mine
    • Floater Grenades
    • Plasma Grenade
    • Molotov Cocktail
  • War Glaive: Added Copper to the War Glaive'southward crafting requirements and removed the Plasma Core requirement.

Mutations

  • Carnivore: The following items at present count equally meat when affected by the Carnivore Mutation:
    • Canned Dog Food
    • Deathclaw Eggs and Omelettes
    • Frog Eggs
    • Imitation Seafood
    • Mirelurk Eggs and Omelettes
    • Mothman Eggs
    • Pork northward' Beans
    • Radscorpion Eggs and Omelettes
    • Radtoad Eggs and Omelettes
    • Radtoad Omelettes
    • Salisbury Steak (Preserved)
    • Yum Yum Deviled Eggs
  • Plant eater: The following items now count as plant-based food when affected past the Herbivore Mutation:
    • Cajun Rice & Beans
    • Firecap Tasty Souffle
    • InstaMash
    • Preserved InstaMash
    • Vegetarian Ham

NPCs

  • Animations: Corrected a number of bug that could crusade various world NPCs to play incorrect animations or temporarily stop animating.
  • Fisher: No longer plays an animation as though he is using a terminal when he is not near ane.
  • The Overseer: No longer sometimes becomes stuck when heading to the presentation room during "Overseer, Overseen."
  • Whitespring Bots: Sentry Bots and Doorman Protectrons at present respond properly when players interact with them.

Functioning and Stability

  • Client Stability: Fixed an issue that could crusade a client crash when loading into a world.
  • Server Performance: Players will no longer receive an error when joining a Daily Op while using piece of furniture.
  • Server Stability: Addressed a server crash that could occur when loading into a world.
  • Operation: Addressed an issue that could consequence in a performance drop when viewing the Season Scoreboard.

Perks

  • Animal Friend: Removed outdated level requirement diction from the Perk Card description.
  • Chem Fiend: Now correctly increases the elapsing of all effects granted by Berry Mentats.
  • Nerd Rage: Fixed an issue causing Nerd Rage to grant its damage bonus while higher up 20% health.
  • Wasteland Whisperer: Removed outdated level requirement wording from the Perk Bill of fare description.

Quests and Events

  • Marry: Thicker Than Water: Watoga Underground is now properly instanced.
  • Defend: Billings Homestead: Enemies no longer go stuck or spawn in nearby h2o during Workshop events at Billings Homestead.
  • Complimentary Range: Beefed up Brahmin wellness and resistances during the Gratuitous Range event.
  • Project Paradise: Friendly creatures that announced later on completely filling the habitat troughs now have a consistent max level of 100.
  • Scorched Globe: Now correctly grants a 3-star legendary item reward on completion.

Audio

  • Armor Ace Shooting Gallery: Joining a Daily Op while using the Armor Ace Shooting Gallery no longer causes its sound effects to play continuously.
  • Boney Death Tambo: Added unique sound effects to the Boney Death Tambo Skin.
  • Communist Bunker: Audio effects no longer go along to play later the door has finished opening or closing.
  • Encampment Fence: Corrected the audio effects that play when opening the Encampment Contend Gate.
  • Hounds Reclining Sofa Chairs: At present play sound effects when players sit in them.
  • Theremin: Now plays one of two different songs, depending on the in-game time of day.

User Interface

  • Map: Bloody Frank's is now labeled correctly on the Map.
  • Scoreboard: On PC, pressing the Spacebar while viewing the Scoreboard in-game no longer incorrectly opens the Claiming Menu.

Globe

  • Pathing: Stock-still a number of objects in the world that players could path through or clip into.
  • Pathing: Fixed several locations throughout the world where players could get stuck.

Source: https://www.gamerevolution.com/guides/667772-fallout-76-1-47-patch-notes-steel-dawn-update

Posted by: gloverfign1969.blogspot.com

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